Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kxsh9-amedB-Jv9bD-2YbFY-zQJLH | 7/16/5 | 56.5 | 0.47 | 2026-07-02 18:59:03 · 25m 51s | |
| CSGO-eBauT-NqaP3-3uvJY-sbtqm-aiZtH | 18/3/1 | 108.9 | 2.09 | 2026-07-02 09:08:27 · 23m 33s | |
| CSGO-P5L83-eaGjY-HOSZE-5wRvw-kBjzO | 14/14/4 | 60.1 | 1.02 | 2026-07-01 20:48:12 · 33m 35s | |
| CSGO-uDGXF-wM6NP-YGdwm-qpktc-z53JE | 20/11/2 | 83.3 | 1.49 | 2026-07-01 18:18:06 · 29m 48s | |
| CSGO-scyPw-qTZe3-3tUbJ-mUKM8-qLzkG | 12/20/5 | 60.5 | 0.68 | 2026-06-28 09:39:39 · 36m 28s | |
| CSGO-Gp4Q9-4Eo25-6VZdY-7NjTq-d34uC | 14/13/2 | 57.5 | 0.89 | 2026-06-19 19:06:22 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.