Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bNXK2-dUCSf-Admyp-WJn9J-OSveM | 11/15/5 | 69.7 | 0.88 | 2026-07-03 18:11:08 · 26m 16s | |
| CSGO-CBmDC-4baq2-69w9e-qDJ9Q-ASfCG | 5/19/1 | 28.9 | 0.23 | 2026-06-26 13:49:35 · 29m 40s | |
| CSGO-XjaUX-k6Q3A-QzHkm-qH6RW-BRaJD | 9/13/8 | 68.2 | 0.94 | 2026-06-25 16:57:37 · 25m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.