Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s5w7w-mTuRL-yosXs-zskcQ-uwzpH | 6/16/5 | 51.4 | 0.56 | 2026-07-05 00:05:51 · 33m 11s | |
| CSGO-qxtZj-eT9GD-SJi4C-SFHqO-Ac9eD | 14/17/3 | 53.6 | 0.89 | 2026-07-04 23:16:19 · 35m 17s | |
| CSGO-k67BW-XTfq7-vONSx-L68oW-75mAL | 14/12/6 | 80.3 | 1.11 | 2026-07-04 20:36:46 · 32m 6s | |
| CSGO-KjMKj-JG5cO-zGmou-rm2QX-ca43L | 13/15/6 | 99.1 | 1.08 | 2026-07-03 21:18:27 · 27m 40s | |
| CSGO-teeEM-8ckEM-TfQT2-he3h6-qVSFE | 14/12/3 | 59.0 | 1.09 | 2026-07-03 20:36:23 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.