Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iMMsq-XaQc2-sTu5t-4RiiH-CKxbE | 18/16/8 | 96.8 | 1.44 | 2026-07-04 19:31:43 · 31m 38s | |
| CSGO-OAxeA-TZW2O-QGeOZ-ybeVd-FPGCF | 8/4/8 | 71.7 | 1.39 | 2026-07-04 19:10:32 · 17m 24s | |
| CSGO-xi95B-ym8PV-FuiPC-SBujh-2EkwG | 12/18/3 | 50.0 | 0.69 | 2026-06-25 16:04:13 · 35m 20s | |
| CSGO-dLEBq-qrkxu-Pxzmw-UKhr6-MBCYN | 18/12/6 | 94.8 | 1.48 | 2026-06-25 15:29:53 · 26m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.