Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TMReB-bzoyy-LtN2U-MDiSA-oKMkO | 18/13/5 | 77.9 | 1.37 | 2026-06-26 16:22:49 · 35m 3s | |
| CSGO-zMMYM-oAVSO-5GaNx-bvsZR-EG6KQ | 21/16/4 | 98.0 | 1.34 | 2026-06-26 15:43:46 · 33m 42s | |
| CSGO-iD25c-ShCWy-YWcAW-s9t9h-SuHaA | 5/10/2 | 44.7 | 0.48 | 2026-06-25 17:11:07 · 11m 30s | |
| CSGO-TLHdf-A5o5E-qaJJL-X7Anw-k3AkE | de_sanctum |
10/4/4 | 110.8 | 1.76 | 2026-06-25 16:57:11 · 8m 9s |
| CSGO-GVyMU-F6r7y-8GoYY-LM5uf-kYBEB | de_poseidon |
14/10/0 | 78.3 | 1.24 | 2026-06-25 16:43:04 · 12m 1s |
| CSGO-CUDct-SGexx-Xexyj-yhfir-JiRFE | 4/14/3 | 36.4 | 0.35 | 2026-06-25 16:11:13 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.