Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dhZAV-7bf4i-rXGV2-nJJdu-bq4FP | 20/15/9 | 124.5 | 1.59 | 2026-07-01 21:27:48 · 28m 1s | |
| CSGO-brF7L-ajJSS-Gc4ju-2ZqB4-SVddJ | 14/7/9 | 108.9 | 1.67 | 2026-06-29 17:07:39 · 23m 35s | |
| CSGO-zWqrj-MBCVC-SqfxS-AsdeJ-G8MkO | 15/19/6 | 86.7 | 0.96 | 2026-06-21 19:34:44 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.