76561197986003636
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-16.4%Peak single-match outcome anomaly 33.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.3% of kills through walls across 4 analyzed matches (penalty scales above 4%)
10.7% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VkEfS-xzyup-PDuwu-oJEcJ-wcUiA | 18/13/4 | 150.9 | 1.76 | 2026-06-17 20:43:34 · 21m 5s | |
| CSGO-sHvYC-CAuRe-eUUm4-fjhHx-VCZQM | 18/15/5 | 107.9 | 1.41 | 2026-06-17 20:11:43 · 26m 20s | |
| CSGO-fSPft-hPCLb-uHtDf-yqmef-cP5mA | 22/23/6 | 96.3 | 1.08 | 2026-06-17 19:10:56 · 54m 41s | |
| CSGO-C68t4-omaao-ZZ5bU-mUiC4-Gzi5P | 17/16/8 | 75.3 | 1.14 | 2026-06-17 18:22:00 · 46m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.