Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VGJGs-b2aUw-UjMtO-ZVt7f-WtTGQ | 14/15/7 | 89.0 | 1.13 | 2026-07-02 20:24:23 · 32m 46s | |
| CSGO-MiUkd-Fa36z-oTC4d-K8Ckz-vVkDA | 9/14/3 | 61.4 | 0.69 | 2026-06-30 17:04:20 · 22m 32s | |
| CSGO-LpNnx-KirsW-myK3a-uMpG5-LB6iL | 9/12/9 | 81.3 | 0.98 | 2026-06-25 17:11:47 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.