Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x6t6W-KJUCF-B6LY8-F6CVc-ckKoD | 16/7/3 | 91.7 | 1.73 | 2026-07-01 06:46:01 · 30m 11s | |
| CSGO-aM4RL-4Spto-xOjEu-MDY4R-XH3JE | 2/14/1 | 38.4 | -0.06 | 2026-06-30 18:08:15 · 18m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.