Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UcKsj-YYsH2-HV8kS-WRCbW-rG64E | 8/17/5 | 61.8 | 0.59 | 2026-07-03 05:39:15 · 23m 48s | |
| CSGO-73bG9-2sejh-MneW9-AKoxy-52DVF | 17/15/8 | 95.4 | 1.35 | 2026-06-28 18:35:27 · 31m 38s | |
| CSGO-qXzXp-yuf5i-LcXaM-8rHFN-2wPcF | 21/15/2 | 68.6 | 1.26 | 2026-06-28 17:28:38 · 39m 27s | |
| CSGO-DwZzN-kKMFY-eWd3x-G3AwC-vJedJ | 18/14/1 | 83.4 | 1.39 | 2026-06-28 12:23:46 · 26m 8s | |
| CSGO-Jt8pf-WtBHp-r7HU7-oPxfC-vycuB | 15/16/3 | 71.8 | 0.97 | 2026-06-16 10:06:47 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.