76561197985920615
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HpW6F-vroAQ-UD4oO-mBo4y-UqDZG | 14/18/12 | 86.5 | 1.16 | 2026-07-08 19:38:14 · 39m 31s | |
| CSGO-4K9o9-xxOJd-O4n4p-73Eyo-3WfnL | 15/19/5 | 70.9 | 0.97 | 2026-07-08 19:02:28 · 32m 51s | |
| CSGO-6NPSL-oraiL-GbNch-sDvsX-s6iPK | 4/1/0 | 34.4 | 1.12 | 2026-07-08 18:19:19 · 14m 12s | |
| CSGO-vBDZ3-j4jzy-DM4vV-73hnF-pTiLJ | 10/16/3 | 61.7 | 0.80 | 2026-07-08 17:54:23 · 22m 28s | |
| CSGO-c4zqt-89ujd-zE63X-GoMqV-AvxfF | 11/18/8 | 62.4 | 0.90 | 2026-07-08 17:06:12 · 41m 13s | |
| CSGO-zKDRh-YusA9-QXC8t-hCosp-mNcqA | 15/16/9 | 87.4 | 1.15 | 2026-07-08 15:11:34 · 32m 19s | |
| CSGO-j2TWd-CBkTO-pzESP-8Q9xe-i5LXL | 7/15/4 | 57.2 | 0.59 | 2026-07-08 14:26:51 · 35m 4s | |
| CSGO-NCNUS-PVcMu-mzR3w-Try6a-9P47M | 9/15/0 | 69.3 | 0.64 | 2026-07-08 14:02:27 · 22m 43s | |
| CSGO-pjnSR-vaqNU-77TpH-R6h3i-hiyfF | 5/18/3 | 35.7 | 0.35 | 2026-07-08 13:30:30 · 30m 10s | |
| CSGO-YO2BR-nk7rZ-nMoUC-3Bs5U-TGwPB | 19/15/7 | 91.0 | 1.27 | 2026-07-08 12:53:00 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.