Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tC94b-x5LF6-9xa3L-bPj7G-2JedJ | 25/17/7 | 107.9 | 1.54 | 2026-06-16 20:13:37 · 39m 19s | |
| CSGO-GboVU-5YVWM-eFDRF-OLH23-6qrqK | 19/15/8 | 82.4 | 1.30 | 2026-06-16 19:28:55 · 41m 57s | |
| CSGO-R79eB-uZ9oX-oOAC6-a45HW-vFweM | 26/14/5 | 122.5 | 1.75 | 2026-06-16 18:49:06 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.