Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U4NVP-CzOZi-UCC93-R6ZZ7-TAqVQ | 18/21/6 | 75.6 | 1.03 | 2026-07-01 16:46:13 · 47m 8s | |
| CSGO-oicZX-CqjSN-4A4xc-XEevt-v3SiA | 21/15/2 | 118.8 | 1.45 | 2026-06-22 17:33:55 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.