Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LL9JL-cD5h6-KxCMs-e3jS5-SpeOQ | 11/9/2 | 68.2 | 1.08 | 2026-07-03 20:19:44 · 26m 28s | |
| CSGO-aGhhf-dtrK4-DSVZD-PddAt-JrzUO | 12/15/3 | 53.6 | 0.82 | 2026-06-26 14:49:16 · 32m 46s | |
| CSGO-P2oXT-BeTeD-Xrxmt-pcaju-v3SiA | 8/9/4 | 63.7 | 1.11 | 2026-06-24 19:23:39 · 23m 24s | |
| CSGO-UZpTU-Vx6MB-REPn3-xVUYs-MWjXM | 15/13/8 | 83.3 | 1.11 | 2026-06-16 14:54:00 · 28m 36s | |
| CSGO-JJDyp-bYjdc-wyuMC-JBwAR-H7GrL | 13/16/10 | 88.4 | 1.20 | 2026-06-15 19:41:10 · 29m 13s | |
| CSGO-MfHOW-kBoLa-bRtMa-8s4xc-hQAfD | 19/17/8 | 95.1 | 1.26 | 2026-06-14 13:15:25 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.