Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XcAE7-QwyCS-YDdnE-j6Zj6-aqKPJ | 10/18/8 | 47.4 | 0.59 | 2026-07-05 18:41:21 · 37m 14s | |
| CSGO-Z2Y8x-e9PHr-pAQxu-8qS4m-M4R4M | 12/18/5 | 69.6 | 0.82 | 2026-07-05 16:39:25 · 39m 57s | |
| CSGO-85T3U-nKr8O-k43Ko-cJonf-YYmQD | 11/15/7 | 71.9 | 0.80 | 2026-06-28 20:42:12 · 36m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.