Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A48ak-4jwcW-SJBBd-C4qVF-Yo9aC | 19/13/6 | 73.1 | 1.42 | 2026-07-03 15:25:24 · 34m 19s | |
| CSGO-poVTf-PPrGR-EhEnt-WT49v-fNLsE | 16/17/9 | 78.8 | 1.13 | 2026-06-29 15:57:51 · 42m 52s | |
| CSGO-ELjCb-HFcTv-Fr33M-uE3H3-kLzkG | 14/16/2 | 63.2 | 0.96 | 2026-06-29 15:27:46 · 24m 7s | |
| CSGO-ZDByY-DHvWL-ZA4UV-D8xzj-APxDK | 20/23/7 | 78.3 | 1.06 | 2026-06-26 17:39:31 · 47m 41s | |
| CSGO-fJc4a-q5NaD-LVE8f-ztQUS-7aUeL | 13/14/6 | 88.3 | 1.17 | 2026-06-09 19:10:23 · 25m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.