76561197985741255
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0β100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos β not Leetify's rating. Each row below shows its raw value, its 0β100 sub-score and how many points it contributed to the final number.
Provisional β based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0β100 sub-score. Contribution = sub-score Γ (renormalized weight). Not affiliated with Valve/Leetify/FACEIT β this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.1%Peak single-match outcome anomaly 23/100 (rating/ADR/KD/HS% combined) β well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened β only 2 of this player's matches analyzed so far, so this is provisional.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GJLeK-mcrKk-s4x5e-mLyQV-bmPhG | 32/16/1 | 102.1 | 1.77 | 2026-06-29 11:31:19 Β· 38m 0s | |
| CSGO-wDPMi-kQyN6-D8jnM-pwXWp-rOpYF | 10/10/4 | 56.6 | 1.02 | 2026-06-25 18:46:49 Β· 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.