Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xq5wx-doaC2-VtKxr-ER6Yy-ZrPJM | 16/18/4 | 78.7 | 1.02 | 2026-07-03 18:48:29 · 36m 53s | |
| CSGO-vbbGO-FxkV6-SPUHG-d3cqa-C6mAL | 16/14/4 | 102.4 | 1.33 | 2026-07-03 18:09:33 · 26m 54s | |
| CSGO-2BT2C-vMdWV-ZzLUU-bZiVo-UO8nM | 9/14/2 | 69.1 | 0.74 | 2026-07-03 17:43:21 · 19m 3s | |
| CSGO-tyTSo-pMuZa-mRkcZ-v8HoY-s6iPK | 15/16/7 | 81.3 | 1.09 | 2026-06-23 19:58:47 · 40m 45s | |
| CSGO-AScwd-LGbOL-N4q5T-SiYQS-Ew4ZJ | 14/18/6 | 49.8 | 0.78 | 2026-06-23 19:05:49 · 44m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.