Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Z2B5-iJJ4m-a7xPj-Rt8bZ-suGvM | 7/3/1 | 62.5 | 1.45 | 2026-06-29 22:53:07 · 10m 47s | |
| CSGO-qWBTJ-UWdDO-vawO5-PdYaY-vkSSH | 5/10/1 | 41.4 | 0.43 | 2026-06-29 22:38:37 · 12m 27s | |
| CSGO-Op4Di-ZszL7-ZcqUA-k9xdo-6NsKG | 9/7/3 | 68.9 | 1.12 | 2026-06-29 22:21:50 · 14m 8s | |
| CSGO-nsbSo-T3Rkf-EWTBk-A3e6r-4rquL | 6/10/2 | 53.1 | 0.57 | 2026-06-29 22:07:23 · 9m 37s | |
| CSGO-SCPqi-3DmiS-wWHJQ-7r8oo-WswTC | 11/16/2 | 58.6 | 0.70 | 2026-06-25 22:24:22 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.