Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28TR6-fdoDM-wovxU-cZuaZ-rup3B | 20/19/8 | 107.1 | 1.42 | 2026-07-05 09:17:20 · 37m 36s | |
| CSGO-enUnE-NumoS-AYZem-cbxdX-rPdKP | 36/23/8 | 125.5 | 1.65 | 2026-07-05 08:19:46 · 52m 6s | |
| CSGO-RjHSN-aaZtX-5UjrA-LmEGD-Yyv9H | 27/13/5 | 120.9 | 1.81 | 2026-07-05 07:33:19 · 32m 49s | |
| CSGO-K9Eh2-Ee2Gq-RF3kh-QcHn6-myBcO | 26/16/6 | 126.6 | 1.69 | 2026-07-04 14:13:22 · 34m 35s | |
| CSGO-CJSTu-a4SpL-ksHhx-VJ8V6-mqbNE | 18/17/7 | 76.3 | 1.18 | 2026-07-01 22:16:33 · 40m 26s | |
| CSGO-nkUqN-3Ywxv-m782G-vGzvP-PbJGG | 30/11/2 | 134.6 | 2.10 | 2026-06-30 20:37:48 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.