Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PBjrx-4rS9w-Fyca4-2K8wV-Bb4mA | 12/18/5 | 69.9 | 0.88 | 2026-07-04 01:22:57 · 38m 32s | |
| CSGO-b6btE-K2c8s-etjae-aYcum-2sUvD | 26/16/5 | 94.5 | 1.51 | 2026-06-26 20:41:28 · 42m 56s | |
| CSGO-QrdSA-Vw77x-VTmMx-GYpCW-fGn6J | 16/16/3 | 72.1 | 1.07 | 2026-06-21 08:19:59 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.