Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LuUti-HOkJR-y4FWu-cPMSZ-suGvM | 29/15/4 | 148.3 | 2.03 | 2026-07-03 19:36:13 · 34m 4s | |
| CSGO-nT62H-6A2VK-jmAv6-s8TwH-ZKmDA | 29/16/7 | 124.9 | 1.94 | 2026-07-03 18:50:41 · 29m 10s | |
| CSGO-3P6UM-kpzun-jts8Q-fYKZe-ptHrL | 10/14/3 | 60.4 | 0.86 | 2026-07-02 18:45:46 · 22m 28s | |
| CSGO-pSQbK-LfQnn-ew23T-94Ok9-MLSKF | 22/17/8 | 96.8 | 1.37 | 2026-07-02 18:03:53 · 39m 8s | |
| CSGO-dyUns-U7p47-ocNJA-y6MuH-R8diK | 27/17/9 | 127.9 | 1.71 | 2026-07-02 15:59:06 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.