Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6yP3T-ROXW9-V5tcf-CJhWx-FMXDJ | 28/12/7 | 114.3 | 1.90 | 2026-07-05 20:55:10 · 33m 51s | |
| CSGO-qUJka-8b6Vw-YEEMu-wVCPJ-9mnpQ | 12/17/4 | 63.3 | 0.80 | 2026-06-26 21:01:12 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.