Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QshUw-jqw5j-8SHEV-Bz5c4-ZAFKO | de_warden |
23/20/8 | 110.3 | 1.38 | 2026-07-02 11:08:20 · 41m 12s |
| CSGO-WdFHh-Xd6W7-BdCck-3mo3a-VaDND | 23/16/6 | 126.8 | 1.75 | 2026-06-28 18:43:09 · 28m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.