Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xjCvv-mKOod-xKWVw-tVJAk-a5UrC | 22/15/3 | 78.2 | 1.27 | 2026-07-03 07:24:42 · 47m 44s | |
| CSGO-GbpKb-imM4V-ZrDBB-ewJa9-PKD7K | 18/6/5 | 93.5 | 1.76 | 2026-07-02 17:57:00 · 24m 15s | |
| CSGO-xBTpc-uX5Rz-PRxXO-wsdMK-cwa3K | 14/17/3 | 77.4 | 0.99 | 2026-07-02 16:49:14 · 31m 44s | |
| CSGO-znJAb-MPVAs-6osQE-4XJJ2-vVkDA | 26/17/4 | 84.3 | 1.55 | 2026-06-27 10:44:32 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.