Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TzAw9-dnzDz-D9Ckc-WfGO9-nUoEM | 16/15/9 | 83.9 | 1.26 | 2026-07-02 14:35:47 · 36m 24s | |
| CSGO-qX6Gm-JVJEa-eMfR5-j7FWO-eHsyM | 20/15/2 | 126.3 | 1.56 | 2026-06-26 15:43:01 · 30m 44s | |
| CSGO-Rntsd-HnMQc-i7fRJ-PGfLb-NP7rN | 13/10/4 | 80.7 | 1.34 | 2026-06-25 19:13:22 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.