Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h4uM5-2BMbv-8MxZE-JchzT-X7YpG | 15/16/5 | 65.0 | 0.96 | 2026-06-30 16:12:25 · 33m 35s | |
| CSGO-2rGBf-DWP2N-BcvaQ-mdSsU-rkYHK | 14/15/3 | 75.5 | 1.00 | 2026-06-24 16:42:16 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.