Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZVNRs-7KfSG-s4w2N-nZ9sc-OuiTL | 6/14/0 | 52.2 | 0.38 | 2026-07-05 08:43:19 · 17m 47s | |
| CSGO-GFzSE-coEJ4-qMzRu-miQfw-J2GGG | 13/10/5 | 92.8 | 1.44 | 2026-07-04 20:52:34 · 21m 23s | |
| CSGO-h96Jn-2W4tA-Hq5XJ-WaZ8e-653JE | 10/18/5 | 67.3 | 0.68 | 2026-07-04 20:08:37 · 29m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.