Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y47Sy-yKvBG-L9Kqa-OGjSu-bhUzE | 6/9/3 | 44.5 | 0.86 | 2026-06-30 23:28:39 · 29m 43s | |
| CSGO-keb3J-aEe4V-Zr62y-VMaBs-iWRKF | 4/14/2 | 39.9 | 0.33 | 2026-06-29 00:32:42 · 22m 17s | |
| CSGO-PEvVZ-zJfQB-St5Jk-Jjkrd-8EAkE | 8/15/3 | 49.0 | 0.63 | 2026-06-28 23:52:56 · 36m 42s | |
| CSGO-TA7GB-Cqrsx-SeLSM-ArEc5-ZAFKO | 14/17/6 | 71.5 | 0.99 | 2026-06-28 23:08:50 · 38m 30s | |
| CSGO-w7nU7-TE7WU-hEs4z-qj4xu-yqk2H | 16/17/7 | 84.4 | 1.18 | 2026-06-28 22:22:16 · 39m 52s | |
| CSGO-VFmxE-p3rDe-S9GNL-Ypoh8-uzpcG | 10/18/4 | 60.4 | 0.66 | 2026-06-28 21:26:29 · 33m 28s | |
| CSGO-qBpWL-X4D6s-zaiS2-jeAyz-DCRmH | 10/7/3 | 82.0 | 1.49 | 2026-06-28 21:03:35 · 19m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.