Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fWpmJ-U2aZW-HMUrK-u9zyh-SuHaA | 25/22/9 | 97.0 | 1.24 | 2026-07-03 18:27:19 · 46m 33s | |
| CSGO-aAGpJ-vYzJa-3jspF-HU9d8-H2WPA | 9/17/8 | 62.1 | 0.72 | 2026-06-12 20:00:53 · 33m 27s | |
| CSGO-nEQjM-YaUSp-d79xM-tWPqd-PupJN | 15/23/6 | 47.5 | 0.68 | 2026-06-12 19:14:59 · 42m 13s | |
| CSGO-sCDem-6yYyx-6bD8X-fSwZ8-uzpcG | 27/19/9 | 88.4 | 1.33 | 2026-06-12 17:27:07 · 51m 9s | |
| CSGO-7CJTV-kLLmB-kVfmo-KrKM4-seYfE | 12/20/10 | 80.7 | 0.89 | 2026-06-12 16:46:24 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.