Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HycsB-vfopp-Fc4JA-FCNXh-2XmfO | 15/20/6 | 73.2 | 0.96 | 2026-07-02 21:25:06 · 34m 6s | |
| CSGO-WuZaw-7P5Lp-BOaGH-KUZWV-URqmJ | 18/15/5 | 79.5 | 1.23 | 2026-07-02 20:35:43 · 35m 41s | |
| CSGO-HSe5X-PrDTZ-pnPLc-k4dr6-TLJzN | 18/20/0 | 59.2 | 0.84 | 2026-06-29 17:59:45 · 51m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.