Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WBPev-p8cVG-dk9vD-44EwY-CkirM | 15/18/11 | 81.4 | 1.03 | 2026-07-02 18:49:50 · 40m 55s | |
| CSGO-Sno4T-jPzSo-VKRey-4XYK3-kLzkG | 14/16/8 | 93.3 | 1.06 | 2026-07-02 17:59:20 · 39m 51s | |
| CSGO-W4HFO-KOv4R-5Q6q8-XK7om-tXvzF | 23/18/5 | 90.2 | 1.23 | 2026-06-28 12:21:56 · 35m 44s | |
| CSGO-TAbUt-CAXLm-HxWyH-3vzbr-T3kwG | 22/21/12 | 88.6 | 1.13 | 2026-06-14 13:58:40 · 50m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.