Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TC6tD-by5Aq-wAWtU-C8JAL-ZHsyM | 15/19/8 | 79.2 | 1.08 | 2026-07-01 20:46:18 · 39m 0s | |
| CSGO-Bt7PA-6fcqw-5ZPu6-iXu69-ipcJD | 21/18/4 | 100.3 | 1.31 | 2026-07-01 20:05:36 · 37m 54s | |
| CSGO-2Gozh-PCeAF-jvyU7-VHqTA-Q9jbN | 12/16/2 | 58.2 | 0.74 | 2026-07-01 19:28:22 · 28m 24s | |
| CSGO-e7dEy-63UQO-ay8UU-mvOa3-PCqYF | 8/15/2 | 52.8 | 0.59 | 2026-07-01 18:48:13 · 37m 27s | |
| CSGO-dvfxv-ooXco-HboxS-3HHLH-2JedJ | 12/16/1 | 62.5 | 0.79 | 2026-06-16 18:14:59 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.