Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SiFGT-VyMtv-EiwXX-JjByb-pkiaB | 29/24/6 | 86.9 | 1.30 | 2026-07-03 22:24:09 · 53m 55s | |
| CSGO-dRfrc-LPZoQ-iHjUh-rJkkA-cUVGQ | 22/20/7 | 84.9 | 1.20 | 2026-07-03 21:12:57 · 48m 2s | |
| CSGO-BaEbc-8fC5A-wXGMZ-ZtMH6-mqbNE | 18/10/9 | 114.5 | 1.63 | 2026-07-02 21:09:31 · 33m 15s | |
| CSGO-ozydJ-itfed-2Smcf-pD4TQ-UHZ2Q | 14/9/5 | 73.5 | 1.28 | 2026-07-02 20:33:35 · 33m 19s | |
| CSGO-epsWs-ShJRs-DGc4e-oOBOp-xrquL | 18/18/8 | 85.4 | 1.14 | 2026-07-02 19:45:10 · 43m 46s | |
| CSGO-v5k7R-Q6J6s-kbwzz-xjLLF-bTsdA | 24/6/6 | 117.8 | 2.11 | 2026-07-02 19:07:12 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.