Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OsNuc-eQz4s-rPaFR-WuQL7-6z8aC | 17/19/3 | 56.3 | 0.87 | 2026-06-18 19:37:21 · 42m 30s | |
| CSGO-KUpFj-8o3sD-Pjj3p-3FMpN-HSWsO | 19/13/9 | 94.2 | 1.48 | 2026-06-18 18:57:27 · 33m 40s | |
| CSGO-JhoVk-7zvbb-6t54d-sFbFx-oezYP | 28/22/12 | 103.5 | 1.46 | 2026-06-18 18:04:12 · 49m 36s | |
| CSGO-xUDhY-t3SVD-OK5dQ-Pd3XK-LTBtG | 19/14/4 | 75.4 | 1.20 | 2026-06-15 19:31:31 · 35m 14s | |
| CSGO-8DFhf-wnAxU-zmXJa-KfraW-BRaJD | 18/12/2 | 89.2 | 1.38 | 2026-06-15 18:53:25 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.