Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aHE3J-mTpRz-Wzs9H-UMU7p-d34uC | 18/17/8 | 82.3 | 1.15 | 2026-07-03 05:14:10 · 43m 16s | |
| CSGO-TveOR-JxjfA-5HsWR-jWynR-tm7SA | 22/12/3 | 104.8 | 1.52 | 2026-07-02 20:45:14 · 31m 43s | |
| CSGO-mWfwU-8OyrC-cpeLm-LjO6N-97V5F | 14/20/3 | 60.9 | 0.75 | 2026-06-30 22:39:34 · 39m 4s | |
| CSGO-Knu3a-JzN6i-PR8SU-B7oZ7-H2WPA | 13/12/2 | 69.6 | 1.05 | 2026-06-18 22:43:13 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.