Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYYk5-euZBc-iHPfv-8Sz2T-bmPhG | 20/14/6 | 103.7 | 1.48 | 2026-07-05 10:13:29 · 34m 22s | |
| CSGO-BOEJ5-MT2BF-bSCQT-7W3Ou-EhMMB | 6/15/4 | 62.8 | 0.53 | 2026-07-05 09:42:08 · 27m 9s | |
| CSGO-HfEUZ-pXUaw-dAMLy-PC8di-siHeB | 9/15/4 | 41.7 | 0.74 | 2026-06-25 09:13:38 · 40m 25s | |
| CSGO-dQxqS-B9qYk-NEs3P-XfK35-wAw5G | 9/14/3 | 61.7 | 0.77 | 2026-06-23 21:00:08 · 29m 49s | |
| CSGO-JrpS4-nTtVT-hj3bF-WedD6-2dKTK | 18/16/4 | 77.5 | 1.08 | 2026-06-23 20:20:12 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.