Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYaxx-JkrWs-cANmw-O2Tf5-ABnkP | 9/15/2 | 65.9 | 0.70 | 2026-06-23 21:22:23 · 25m 5s | |
| CSGO-UYJtW-fXVXZ-8xJQu-iFsfu-XMfrM | 13/21/5 | 46.7 | 0.70 | 2026-06-23 20:26:12 · 52m 7s | |
| CSGO-suS5j-Gu5MC-i8zzD-7fbLb-b5EiJ | 11/13/3 | 63.3 | 1.10 | 2026-06-23 19:43:10 · 17m 35s | |
| CSGO-EHYLO-xeJpF-6ouKD-2YuvF-5KKeB | 7/19/4 | 57.2 | 0.39 | 2026-06-20 22:27:21 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.