Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2WOa2-WmxMT-M6AuL-roaQ3-DCRmH | 10/16/4 | 57.7 | 0.71 | 2026-07-04 21:47:27 · 22m 22s | |
| CSGO-Gt7JO-sFVqX-uxYcE-BnbDH-mcWoN | 27/17/10 | 78.2 | 1.41 | 2026-07-04 20:52:29 · 46m 51s | |
| CSGO-uJEOC-7zhfE-Nwkzh-HVhXh-SuHaA | 17/17/5 | 78.7 | 1.09 | 2026-07-04 18:27:47 · 37m 56s | |
| CSGO-PmYeJ-r47oy-ufnzn-RQPTX-NvTKF | 14/15/10 | 77.8 | 1.14 | 2026-07-03 18:10:08 · 34m 8s | |
| CSGO-qXtcd-NUUwt-mYbaO-rWvVw-zhJaA | 30/17/8 | 134.9 | 1.87 | 2026-06-12 19:53:11 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.