Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCXe5-WotZB-EywHk-YVrpB-NT2YP | 19/20/5 | 80.9 | 1.01 | 2026-07-04 14:29:56 · 36m 5s | |
| CSGO-Kcsrc-pfTBQ-LF9Fi-mn2Ju-NMOtQ | 11/15/3 | 71.7 | 0.83 | 2026-07-01 20:30:34 · 33m 13s | |
| CSGO-Nruto-Qod5n-HX6qH-4wGvi-kOijD | 7/14/1 | 58.6 | 0.53 | 2026-06-30 06:51:44 · 23m 45s | |
| CSGO-OQPaJ-i8FzW-8XPTY-DoZ9H-snCND | 15/16/2 | 72.2 | 0.90 | 2026-06-29 00:03:28 · 40m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.