Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ase7d-BnXOf-8GUqK-vVtTC-7TQ7B | 22/18/5 | 92.6 | 1.32 | 2026-07-04 18:56:42 · 40m 26s | |
| CSGO-rw25M-25a4Z-5NahR-z7rdS-QwSOG | 13/12/11 | 93.5 | 1.31 | 2026-07-02 18:57:29 · 27m 43s | |
| CSGO-ViXwA-5nyLS-RGCoG-huDnH-GAGyB | 15/16/7 | 65.0 | 1.06 | 2026-06-26 16:25:09 · 42m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.