Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9MKGh-pxX5c-c6y6h-Aykon-qhjTL | 23/16/4 | 116.5 | 1.62 | 2026-07-01 21:06:10 · 38m 55s | |
| CSGO-2zk77-cm5pQ-qEsZm-eEXbj-LiHvM | 21/17/4 | 112.2 | 1.39 | 2026-07-01 19:58:54 · 35m 14s | |
| CSGO-S5rDQ-QcVff-n6D6T-jOe3U-4RwLA | 17/15/3 | 94.0 | 1.31 | 2026-06-30 20:18:09 · 28m 36s | |
| CSGO-pJpz4-UBWRJ-BFkpt-HvaLU-fbh4D | 17/13/5 | 92.3 | 1.37 | 2026-06-22 19:53:41 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.