Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pZqRh-Zp4Rf-yjQQQ-Bb3xA-RzHCF | 6/13/2 | 49.6 | 0.48 | 2026-07-02 20:39:19 · 21m 3s | |
| CSGO-dMd5s-sqOhV-URCdt-fYPCr-MWjXM | 15/14/6 | 69.6 | 1.13 | 2026-07-02 19:56:02 · 39m 18s | |
| CSGO-ktJpu-SHJkM-HnS6y-aA2pT-bwrBE | 11/13/8 | 67.3 | 1.06 | 2026-07-02 19:16:11 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.