Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kKjbd-JJkKY-BhZ3V-xM3rX-FauOH | 14/18/6 | 65.0 | 0.89 | 2026-06-24 19:26:22 · 36m 41s | |
| CSGO-q4vVT-rfKi5-FmtCD-bsDCm-TsUCP | 9/15/4 | 64.7 | 0.77 | 2026-06-24 18:49:28 · 33m 2s | |
| CSGO-dxBTm-ndSut-DuECf-wQ25v-GWRZQ | 17/14/5 | 100.5 | 1.31 | 2026-06-24 18:05:39 · 38m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.