Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpNVk-Ld6Gn-qBRuT-r6Atb-kESyL | 8/17/6 | 59.2 | 0.63 | 2026-07-05 13:29:04 · 32m 45s | |
| CSGO-MMXRn-LStxY-heX2d-COyAT-XH3JE | 11/13/6 | 71.7 | 1.00 | 2026-07-05 12:50:19 · 29m 58s | |
| CSGO-r2OWO-Osnja-uDP9c-mQHdm-WNmkP | 7/15/9 | 81.1 | 0.80 | 2026-07-05 12:07:02 · 26m 20s | |
| CSGO-TQtJi-6ZZeJ-ZmeRK-ha6ee-muW5F | 16/9/3 | 85.5 | 1.36 | 2026-06-25 19:28:41 · 29m 14s | |
| CSGO-vocbM-ZmEZn-uVpws-4PwUQ-7wPcF | 24/16/2 | 89.1 | 1.43 | 2026-06-25 18:44:39 · 40m 37s | |
| CSGO-KsBA2-rMy6P-ut7sR-H2CTA-ryjjD | 19/15/3 | 112.9 | 1.52 | 2026-06-19 21:28:36 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.