Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-npVx4-ydxUA-6jJbT-wXdfS-rvMpP | 15/16/5 | 81.3 | 1.12 | 2026-07-04 19:55:59 · 29m 41s | |
| CSGO-bKTVR-4BMrO-4to69-NrDZQ-UHZ2Q | 16/13/3 | 68.1 | 1.16 | 2026-07-04 19:12:51 · 28m 31s | |
| CSGO-nnuFB-3cXP7-RxR9F-rJco9-Wdm2H | 15/16/6 | 73.7 | 1.16 | 2026-07-01 20:46:18 · 38m 8s | |
| CSGO-32Tvd-mTGYt-a9XfF-s3Xda-25TCP | 17/14/7 | 88.8 | 1.31 | 2026-07-01 18:10:23 · 33m 53s | |
| CSGO-DqRAP-ZKP6D-oBcrs-Ak44V-bawDK | 17/10/4 | 89.1 | 1.50 | 2026-06-25 21:18:47 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.