Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fAv4M-XSYr2-Hy9Dc-GKYqP-LmztJ | 11/14/2 | 57.0 | 0.79 | 2026-07-04 15:46:22 · 32m 13s | |
| CSGO-OGXzp-dJpAn-BCZta-3GQV9-TqTiA | 10/17/5 | 42.0 | 0.78 | 2026-07-04 14:54:37 · 38m 13s | |
| CSGO-B7D5z-WAG93-MJhGZ-FD3FW-rPdKP | 9/14/4 | 74.9 | 0.87 | 2026-07-03 20:07:00 · 29m 34s | |
| CSGO-HeTiN-uCBsd-dNq8D-8hxAU-ekAUM | 7/15/5 | 43.3 | 0.64 | 2026-07-03 19:09:36 · 30m 30s | |
| CSGO-LR7Tx-aQ9Td-p5ne2-uGnam-m3taL | 8/12/4 | 47.3 | 0.77 | 2026-07-03 18:35:04 · 30m 56s | |
| CSGO-XXrkk-VhCfQ-QPqqk-wtdMb-Gv5VH | 15/17/6 | 81.9 | 1.09 | 2026-06-26 18:23:05 · 41m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.