Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uVCaj-9VwV3-Zmz7L-rHnzi-iiQZQ | 8/17/6 | 49.2 | 0.60 | 2026-07-05 18:49:01 · 34m 37s | |
| CSGO-p7uHm-5PhPW-Rwayr-k5Xce-L5WwP | 16/16/4 | 65.5 | 1.03 | 2026-07-05 17:49:35 · 41m 52s | |
| CSGO-pZA8o-CwtQK-G78s3-FbqeY-QFJPJ | 7/17/4 | 55.7 | 0.47 | 2026-07-05 15:06:34 · 24m 41s | |
| CSGO-kXy5B-Mn2Ct-hY9tb-PinFk-d4FdH | 13/20/3 | 62.0 | 0.78 | 2026-07-05 14:25:40 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.