76561197985028723
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 5 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-8%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.2%Peak single-match outcome anomaly 50.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z7o4W-q6xqa-dedLV-HrV29-eAFKO | 20/15/4 | 91.8 | 1.38 | 2026-06-29 20:38:45 · 33m 37s | |
| CSGO-fxuUz-zZi9A-urVSx-tZYeA-pKSZQ | 10/12/2 | 79.5 | 0.90 | 2026-06-24 19:30:05 · 16m 25s | |
| CSGO-99NAd-Wqv4y-iCjv7-sOLV3-9L9PL | 14/17/7 | 68.6 | 0.98 | 2026-06-23 20:57:47 · 38m 55s | |
| CSGO-QzTC8-SaipH-EY2xq-zUTNS-yGvjN | 14/21/9 | 75.2 | 0.89 | 2026-06-23 20:13:57 · 37m 16s | |
| CSGO-o7Q38-H3TJc-BeSz2-U2b2J-cwa3K | 16/15/3 | 70.2 | 1.11 | 2026-06-23 19:36:30 · 30m 1s | |
| CSGO-ZZKBN-PstZy-Qsnds-whtd3-ozioE | 12/15/6 | 79.6 | 1.01 | 2026-06-21 20:22:02 · 32m 2s | |
| CSGO-KKOvE-7bR7i-tzWa4-PnTdb-4YKsE | 21/5/3 | 122.1 | 2.15 | 2026-06-21 19:50:34 · 23m 23s | |
| CSGO-ayjuR-ifOu8-CCmP7-nAACr-43JPJ | 9/14/2 | 64.7 | 0.76 | 2026-06-21 19:08:29 · 39m 5s | |
| CSGO-6sw5k-TXLdE-e7TPZ-F8kMk-mDN6H | 17/16/4 | 83.8 | 1.25 | 2026-06-19 22:03:06 · 36m 25s | |
| CSGO-oAUpF-RpDCD-Fhwta-pZhvi-d4FdH | 20/7/4 | 121.9 | 1.96 | 2026-06-19 21:27:20 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.