Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MEM6n-htDFD-Njftt-vzAPf-w4OJM | 10/13/3 | 75.7 | 0.89 | 2026-07-08 19:15:00 · 25m 6s | |
| CSGO-dBpWN-EuUNR-fU8Os-N66QC-czfyC | 16/16/5 | 80.2 | 1.11 | 2026-07-03 21:09:45 · 39m 21s | |
| CSGO-uwd8B-7KjAN-ZuS87-JjmjZ-R7pxA | 14/11/5 | 82.1 | 1.18 | 2026-07-03 19:21:01 · 33m 31s | |
| CSGO-oqGim-27O4r-7PAbN-PO2qZ-R7pxA | 25/11/4 | 118.8 | 1.91 | 2026-07-02 21:52:53 · 32m 3s | |
| CSGO-zt5LZ-4C6iu-3UoOj-tQt76-GAzpH | 16/18/5 | 67.6 | 0.93 | 2026-06-27 19:28:38 · 34m 21s | |
| CSGO-GdsQK-3wFh7-q7Ziu-oapvw-NrYbD | 12/19/4 | 61.0 | 0.71 | 2026-06-27 18:40:04 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.